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	<title>Comments on: Til deletion do you part?</title>
	<atom:link href="http://www.thedigitalbeyond.com/2009/03/til-deletion-do-you-part/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.thedigitalbeyond.com/2009/03/til-deletion-do-you-part/</link>
	<description>Insight into your digital afterlife</description>
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		<title>By: ailec</title>
		<link>http://www.thedigitalbeyond.com/2009/03/til-deletion-do-you-part/comment-page-1/#comment-48</link>
		<dc:creator>ailec</dc:creator>
		<pubDate>Sat, 07 Mar 2009 01:03:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.lovediesubmit.com/?p=245#comment-48</guid>
		<description>You might want to look into online games that incorporate &quot;marriage&quot; (or partnership or whatever they might call it). I can only think of one that I have played that had a &quot;marriage&quot; component (and it was actually a _test_ within the game). In this game, &quot;marriage&quot; was basically a _test_ of trust of your partner, and really more along the lines of an alliance than anything else. For instance, sometimes people would create an alt character, and simply marry it. If two avatars were married, they could use each other possessions, they could log on as each other (this had a few RL limitations, such as you could *not* alter your partners login password, or access billing options like credit card number...) , and they could freely warp to the other person at any time (large game playing area, so this was a huge bonus). You could divorce at any time, with no warning to your spouse. As you might imagine, this whole option of marriage was both cool and also led to some very high levels of in-game drama!

Food for thought!</description>
		<content:encoded><![CDATA[<p>You might want to look into online games that incorporate &#8220;marriage&#8221; (or partnership or whatever they might call it). I can only think of one that I have played that had a &#8220;marriage&#8221; component (and it was actually a _test_ within the game). In this game, &#8220;marriage&#8221; was basically a _test_ of trust of your partner, and really more along the lines of an alliance than anything else. For instance, sometimes people would create an alt character, and simply marry it. If two avatars were married, they could use each other possessions, they could log on as each other (this had a few RL limitations, such as you could *not* alter your partners login password, or access billing options like credit card number&#8230;) , and they could freely warp to the other person at any time (large game playing area, so this was a huge bonus). You could divorce at any time, with no warning to your spouse. As you might imagine, this whole option of marriage was both cool and also led to some very high levels of in-game drama!</p>
<p>Food for thought!</p>
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		<title>By: John Romano</title>
		<link>http://www.thedigitalbeyond.com/2009/03/til-deletion-do-you-part/comment-page-1/#comment-47</link>
		<dc:creator>John Romano</dc:creator>
		<pubDate>Fri, 06 Mar 2009 22:49:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.lovediesubmit.com/?p=245#comment-47</guid>
		<description>I think this is the official link between these two ideas. It should be this blog&#039;s tag line. &quot;Until death do us part&quot;</description>
		<content:encoded><![CDATA[<p>I think this is the official link between these two ideas. It should be this blog&#8217;s tag line. &#8220;Until death do us part&#8221;</p>
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