About Evan Carroll
is an author, speaker and UX strategist who works to make digital experiences more personal, more emotional and more effective. A leader in the developing digital legacy and personal archiving arena, Evan is author and co-founder at The Digital Beyond
and co-author of the book, Your Digital Afterlife: When Facebook, Flickr and Twitter Are Your Estate, What's Your Legacy?.
Evan has appeared in numerous media outlets including The New York Times
, NPR’s Fresh Air
magazine, NPR’s Here and Now
, Fox News, CNN
and The Atlantic
. A frequent speaker on both marketing and digital legacy, Evan has presented to audiences at SXSW Interactive (2010-2012, 2014), the Library of Congress, and the Internet Archive, among others. Evan holds BS and MS degrees in Information Science from UNC-Chapel Hill’s School of Information and Library Science. He can be contacted by emailing
or via Twitter @evancarroll. Evan's personal site is www.evancarroll.net
I think this is the official link between these two ideas. It should be this blog’s tag line. “Until death do us part”
You might want to look into online games that incorporate “marriage” (or partnership or whatever they might call it). I can only think of one that I have played that had a “marriage” component (and it was actually a _test_ within the game). In this game, “marriage” was basically a _test_ of trust of your partner, and really more along the lines of an alliance than anything else. For instance, sometimes people would create an alt character, and simply marry it. If two avatars were married, they could use each other possessions, they could log on as each other (this had a few RL limitations, such as you could *not* alter your partners login password, or access billing options like credit card number…) , and they could freely warp to the other person at any time (large game playing area, so this was a huge bonus). You could divorce at any time, with no warning to your spouse. As you might imagine, this whole option of marriage was both cool and also led to some very high levels of in-game drama!
Food for thought!